This makes the game a bit easy and even rewards suicidal play. If you die, then you'll start over again at the most recently passed checkpoint but any enemies you happened to kill since then are still dead. There are some exceptions, like the very first and very last missions in the campaign, where you really feel like part of a team, but otherwise it's mostly a solo effort.
In fact, most of the time they'll just be standing around waiting for you to hit the next checkpoint. You're given a few squadmates to help you out, but this isn't like Call of Duty or Brothers in Arms where they actually show much initiative or are scripted to engage the enemy intelligently. The mission with the bridge blockade was particularly obnoxious. We've even passed by some ambiguous triggers and, instead of being rewarded for our resourcefulness and ingenuity, were instead forced to restart the mission and play it the way the designer intended it to be played. The mission triggers are also a bit confusing and more than once we found ourselves with all the objectives accomplished and no clear reason why the mission wasn't ending. The change in settings from jungle to snow to desert attempts to hide the monotony of the missions but it just comes across as confusing, even to the enemy soldiers who aren't always dressed appropriately for the changing environments. I say "try" because the overall context is provided solely by pre-mission briefings, which can be ignored as long as you understand that your goal in each mission is to kill everyone you see and to blow up anything that hasn't already exploded. They try to tell a story of a terrorist drug lord named Desert Rat. The single player portion of the game consists of two five-mission campaigns that you can finish in a day or two.
While it still has some charm, it simply can't compete.ĭelta+Force+is+back+and+just+the+same+as+it+ever+was.
Delta Force Xtreme 2 feels like a relic in comparison, no different from any of the others in the once appealing series. And in the meantime, games like Battlefield, Operation Flashpoint, and America's Army have pushed the boundaries of the modern military shooter. But over the years, it seems like the company just keeps churning out sequels with no noticeable attempt to improve the quality of the gameplay or the visuals. Its Delta Force series, Black Hawk Down and Joint Operations combined straightforward shooter fun with a mix of real military hardware and gigantic multiplayer matches.